Alles anzeigenA new update has been released! This one comes with traps, new placables and several bug and exploit fixes. Please restart your games and update your servers to make sure you're on the latest version.
[Blockierte Grafik: http://cdn.edgecast.steamstati…b1fc1e16ddce66be7b47c.jpg]Click here[blog.conanexiles.com] to read the latest Dev Blog for this week's patch! In it, we explain more about the new placeables and traps.
Patch changelog:TLDR
- NEW CONTENT: Added several new placeables to existing feats (see below)
- NEW CONTENT: Added new feats which unlock new placeables (see below)
[Blockierte Grafik: http://cdn.edgecast.steamstati…0ba5c29d604b980c80394.jpg]
- EXPLOIT FIX:: Certain console command ("show staticmeshes", "show landscape" and "show postprocessing") now require admin rights to be used
- EXPLOIT FIX:: Fixed another instance of players being able to build floating bases
- EXPLOIT FIX:: Players should no longer be able to swim under certain areas of the map
- EXPLOIT FIX:: NPCs should no longer die when you walk back to them
- EXPLOIT FIX:: Low client framerate no longer boosts movement
- Fixed a client crash related to receiving a message when chat window is closed
- Fixed an issue where triggering emotes would prevent the player from moving afterwards
- Fixed an issue where interrupting emotes would keep character from equipping tools and weapons
- Fixed an instance where continuing a local game would sometimes crash the client
- Rocks should now crumble like they're supposed to when harvesting
- Player is no longer knocked back after destroying an NPCs shield in combat
- Fixed a problem where transitioning from water could cause a client-server desync
- Fixed a problem with adding to existing buildings after creating/joining a clan
- Falcata can now damage T1 buildings
- Fixed issues with extreme NPC tilting on uneven surfaces
Performance and Tech Fixes
- Animation performance optimizations for monsters on client and server.
General Bug Fixes and Improvements
- EXPLOIT FIX: Certain console command ("show staticmeshes", "show landscape" and "show postprocessing") now require admin rights to be used
- EXPLOIT FIX: Fixed another instance of players being able to build floating bases
- Fixed a client crash related to receiving a message when chat window is closed
- Fixed an issue where triggering emotes would prevent the player from moving afterwards
- Avatar tokens should now decay like normal
- Falcata should now do damage to T1 buildings, like normal
- Falcata recipe should now require Master Craftsman feat
- Players can now build under waterfall cave again
- Fixed an instance where continuing a local game would sometimes crash the client
- Walking in water should now sound like walking in water
- Last Shaleback egg in stack should now degrade like normal
- Candlestick now has an actual candle in it
- Skeletons should now give proper resources when harvested (including skulls)
- Breaking equipment should no longer unequip surrounding players
- Fixed another instance of T1 foundations remaining in place after upgrading to T2.
- Fixed an area where players could swim and drown on land
- Fixed an issue where interrupting emotes would keep character from equipping tools and weapons
- Updated the graphics for tooltips.
- Updated the scrolling bar graphics
- Rocks should now crumble like they're supposed to when harvesting
- You should no longer be able to harvest Lingering Essence from corpses using a repair hammer
- Plants should no longer be harvestable by tools
- Shift + Delete should now work on all placables again
- Locusts should now drop venom glands
- Fixed instances of NPCs tilting when moving around
- Fixed an instance where placables would disappear
- Fixed a problem with adding to existing buildings after creating/joining a clan
- Quickly dropping several items from the inventory should no longer spawn extra empty loot bags
Balance and Gameplay Fixes
- Player is no longer knocked back after destroying an NPCs shield in combat
- Fixed an instance where players could get stuck in Relic Hunter City
- Make fleeing NPCs respond better
- Players can (probably) once again die to poison, hunger, thirst, falling and drowning on PvE servers
- Added map zoom & pan
- EXPLOIT FIX: NPCs should no longer die when you walk back to them
Visual Improvements
- Animation performance optimizations for monsters on client and server.
- Improvements to dodge animation
- Updated the graphics on scrolling bar. Changed the font colour for the titles and the font for numbers.
- Moved the "Teaches" text outside the box and aligned to center
Text and Localization
- Added item descriptions in Japanese
Mods
- Modders can now make their very own item tables. These will supplement our item table instead of replacing them. As well as any other data table they wish to modify.
- Modders can register components to be added to an actor when it is spawned. Which enables them to add new replicated events without having to touch any of the core blueprints.
- Check out our new Wiki page on "Modding DataTables and Components[conanexiles.gamepedia.com]". An in depth guide on how to mod items.
Cinematics
- Added more spoopy ghosts to the game
KNOWN ISSUES:
- It can be more difficult to get out of the water in the Dregs dungeon due to our desync fix. We are looking into this issue.
- A couple of NPCs in certain camps will not react to attacks. This will be fixed in a future update.
Quelle: http://steamcommunity.com/game…etail/2155381262082907888